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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Jaguar XJ220

Jaguar XJ220
GenreArcade Racing
DeveloperCore Design
PublisherCore Design
Released1992
Rating
Graphics:8.0
Sound:1.0
Gameplay:8.5
Overall:6.0
Reviewed byndial
Jaguar XJ220 is a pretty solid racing game, but heavily inspired from both Lotus, and Lotus Turbo Challenge 2 by Domark. The addition of a superb track-editor and a strategy element though, make this game unique in its own right. It was released for the Commodore Amiga in 1992, and the Sega Mega CD in 1993. An unreleased Atari ST conversion was partially finished in 2009.
 
Review
Jaguar XJ220STORY/GAMEPLAY
You must race your car over several different courses around the world. Unfortunately, it costs money to travel so you'll need to win a few races nearer to home. Once you've made enough money, you can travel to Australia, Brazil, US etc. Each track features plenty of hair-racing turns, high climbs and steep falls as well as many different roadside objects. The weather can vary from beautiful sunshine to pouring rain, falling snow, strong crosswinds and dense fog (my favorite). All will affect your Jag's performance and road handling one way or another. But bashing into other cars and straying off the road and into side objects can damage your car. Repairing it isn't cheap and you're going to need all the money you can gain to travel to the far reaches of the globe. The other cars, including the Porsche 959, Ferrari F40 and Chevrolet Corvette etc, have quite good AI, blocking your path. Note that each car has it own individual attributes in acceleration, braking, taking sharp corners, turning speed etc. So, to overtake particular opponent's cars, you need a good strategy within your races. Note that, on each course you will need to complete three laps, and refueling into the pits if necessary when your fuel gauge is getting low. The handling on the Jag is so good that the game is really easy to play too.
The strongest feature of the Jaguar XJ220 (compared to the Lotus series), is that it offers you the ability to edit your tracks. The editor is very flexible in which, tracks are loaded up and can then be edited by clipping sections on and then either turning them, raising them or lowering them as well as adding side objects, bridges, tunnels, waterfalls and a myriad of other different graphics (except changing the weather conditions). You can then save it directly to a disk and load at any time.
Definitely a great racer back then, although the Lotus series (especially the Lotus Turbo Challenge 2) were much more appreciated, being more playable and addictive.

GRAPHICS/SOUND
Ok, as said the Atari ST version was never officially finished and released back in the days. It was partially finished in 2009, and made available to download and run it in an ST, though with limited stages and no sound! Thus technically-wise, I cannot judge it in full.
Scrolling is absolutely superb. Every country has its own scene and weather conditions, including snow, rain, falling leaves, fog and others. The weather conditions are sporadic, unlike other racing games of its era. Rocks jug out from the edge of the road and eventually link together to form huge damage at the end of your race using your winnings to pay for the repairs. As expected, there are a few background details missing in the ST. Note that, the team developing the original Amiga version was told by Jaguar (giving the license) that under no circumstances were they allowed to show the car in a bad light! This even meant that the player's Jag shouldn't get a single scratch during a race, so no explosions, smashes, or smoke were allowed to be associated with their exclusive baby!
The sound is also fine, and you can choose one of many different tunes, setting the mood just right to listen to, while driving or choose sound effects only (not sampled here).
 
Screenshots
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
 
Comparable platforms



43 colors
Commodore Amiga OCS/ECS



23 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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